Design Principles: Hick’s Law — Quick Decision Making

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This week’s design principle is focusing on Hick’s Law, which is related to the KISS principle. Let’s first say a few words to introduce Hick’s Law. Do you remember the old video games from before 20 years and how much fun it was to play them. The controls were so simple you could learn to play in seconds. For example, Super Mario with just left, right and jump controls. The good old times 🙂 In comparison, today’s input controls of modern gaming consoles and PC games are offering so many choices and combinations. All these controls, multiply…
Design Principles: Hick’s Law — Quick Decision Making